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AION 2 Tool

Gear Progression: From 700 to 3,000 Item Level

The AION 2 gear ladder sequenced: baseline gear at 45, the Conquest tier gates at 700 / 1,400 / 2,100 / 2,800 / 3,000, and where enhancement, amplification and bind fit.

Quick Answer: How Do I Gear Up After Level 45?

Climb the Conquest ladder: 700 aggregate item level opens Tier 1, and 1,400 / 2,100 / 2,800 / 3,000 open Tiers 2 through 5. The loop that moves the number: weekly Sanctuary gear, daily dungeon rewards, enhancement past the +10 safety line on Unique pieces, and — at the top of the ladder — Amplify Stones extending gear past +15. One aggregate number, five gates, one sequence.

Aggregate math rewards completeness: one near-empty slot drags the total more than five good slots reward it. Fix your worst slot first.

The Ladder, Sequenced

The Ladder, Sequenced
StageAggregate iLvlWhat Gets You ThereThe New System
Baseline~700Fresh-45 quest/dungeon kit + first enhancementConquest Tier 1
The wall1,400Mostly-Unique kit, weapons past +10Conquest Tier 2 — the longest single grind
Amplify era2,100Capped Unique gear + Amplify Stones past +15Conquest Tier 3
Discipline era2,800Full amplification choices, Bind steps, Potential startedConquest Tier 4 — raid-tier gates
The summit3,000Every slot at cap, min-max revisitedConquest Tier 5 — Season-ranking eligibility

Where Each System Fits

Enhancement is the first tool: Unique gear is safe to +10 and rolls 65% → 50% → 35% → 25% → 20% after, with a +5% failure bonus. Amplification is the mid-ladder tool: high-item-level Uniques take extra steps past +15 at 600,000 Kina plus 6 Amplify Stones per first step. Bind (10 steps, 2.13M Kina, 408 Soul Codex total) and the Potential PvP track (Potential Stones + Abyss Points) are the endgame polish that the 2,800+ gates quietly assume.

The Budget Rules

Rule one: never enhance gear you plan to replace — grade caps mean a Rare at +5 is finished the moment a Unique drops. Rule two: expected value, not best case — the +14 → +15 step averages over 22 attempts on tracked gear, and 90th-percentile luck costs multiples of that. Rule three: weekly lockouts before impulse spending — Sanctuary and Conquest rewards are the income that makes every other rule affordable. The full cost tables live on the gear enhancement page.

Published October 5, 2026 · Last updated October 5, 2026

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