AION 2 Guides
Progression routes and systems, verified against the global launch build.
Getting started
Everything a new Daeva needs on day one in AION 2: faction choice, the Adventurer-to-class path, flight, first-hour priorities, and the mistakes that cost you a week.
How the Adventurer-to-class commitment works in AION 2: when you choose, what is known about changing later, and how to decide between all eight launch classes.
How flight works in AION 2: the wing quest, aerial combat as a core mechanic, where flying is restricted, and why altitude is a real tactical resource.
Progression
How leveling works in the AION 2 global launch build: the level-45 cap, the main-story rhythm, every unlock along the way, and what to do when main-story EXP tapers.
The AION 2 daily and weekly checklist: Daily Dungeon and Unknown Fissure at 30, Supply Requests at 25, and the level-45 weekly loop β Sanctuary, Conquest and reset timers.
The AION 2 version gap explained: level cap 45 vs 50, the Season 1 content baseline, balance differences, Brawler, mobile, and why Korean guide numbers may not match global.
How AION 2 Sanctuary works: the level-45 weekly boss content, party composition, why it is the first lockout you schedule, and how it feeds the gear ladder.
The AION 2 gear ladder sequenced: baseline gear at 45, the Conquest tier gates at 700 / 1,400 / 2,100 / 2,800 / 3,000, and where enhancement, amplification and bind fit.
More guides
Every unlock gate from the starting zone to the cap, sequenced.
The Adventurer-to-class step, re-class status, and how to choose.
The dailies at 30, the boards at 25, and the weekly endgame loop.
Cap 45 vs 50, Brawler, and why Korean guide numbers may not match.
The weekly boss content that funds the gear ladder.
The Conquest ladder sequenced, system by system.